Vocabulary 2
1) Symmetry: The work of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline
2) Radial Symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis
3) Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point. Contrast can be achieved through variations in color, size, shape, texture, or typography
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention. Emphasis can be achieved through size, color, contrast, or positioning
5) PNG: A file type used for online (Not printing) that has a transparent background
6) RAW File: An uncompressed file directly exported from a camera with the most detail possible for editing. After editing, RAW files are often compressed into JPG files
7) Release: A legal document giving permission from the copyright holder to use copyrighted material
8) Metadata: Information about an image file such as copyright information. You can set this at File>File Info.
9) Rasterize: To convert a vector image to pixels. Text and shapes created with the shape tool are the only vectors in Photoshop
10) Resample: To change the dimensions of a raster image by adding or deleting pixels through sampling
11) Gradient: A gradual fade between colors.
12) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) Crop: To cut out unnecessary parts of an image to improve framing, highlight a subject or change the images aspect ratio.
14) Grayscale: The use of only black, white, and shades of gray in an image
15) Saturation: The intensity of a color
16) Value: The lightness or darkness of a color
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator
18) Non-Commercial: Copyright license that does not allow profit to be made from the use of a creative work
19) Public Domain: Creative work that can be used without permission because it is owned by the public and not an individual
20) Development Order: 1-Planning, 2-Designing, 3-Building, 4-Testing, and 5-Publishing
21) Orientation: Specify a page orientation for the document as either portrait or landscape
22) Foreground: Elements in a composition that are closest to the viewer
23) No Derivatives: Copyright license that allows others to use a creative work but it cannot be changed in any way
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative(changed) works must be distributed under the same terms and conditions as the original work
25) Iterative Design: Involves a continuous cycle of planning, analysis, implementation, and evaluation
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet
27) Gestalt Principle: When things appear to be similar to each other, we group them together
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewers attention
2) Radial Symmetry: A form of symmetry in which identical parts are arranged in circular fashion around the central axis
3) Contrast: The arrangement of different elements in a design to create visual interest, emphasis, or a focal point. Contrast can be achieved through variations in color, size, shape, texture, or typography
4) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewer's attention. Emphasis can be achieved through size, color, contrast, or positioning
5) PNG: A file type used for online (Not printing) that has a transparent background
6) RAW File: An uncompressed file directly exported from a camera with the most detail possible for editing. After editing, RAW files are often compressed into JPG files
7) Release: A legal document giving permission from the copyright holder to use copyrighted material
8) Metadata: Information about an image file such as copyright information. You can set this at File>File Info.
9) Rasterize: To convert a vector image to pixels. Text and shapes created with the shape tool are the only vectors in Photoshop
10) Resample: To change the dimensions of a raster image by adding or deleting pixels through sampling
11) Gradient: A gradual fade between colors.
12) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) Crop: To cut out unnecessary parts of an image to improve framing, highlight a subject or change the images aspect ratio.
14) Grayscale: The use of only black, white, and shades of gray in an image
15) Saturation: The intensity of a color
16) Value: The lightness or darkness of a color
17) Creative Commons: Copyright license that allows anyone to use a work in certain ways with permission from the creator
18) Non-Commercial: Copyright license that does not allow profit to be made from the use of a creative work
19) Public Domain: Creative work that can be used without permission because it is owned by the public and not an individual
20) Development Order: 1-Planning, 2-Designing, 3-Building, 4-Testing, and 5-Publishing
21) Orientation: Specify a page orientation for the document as either portrait or landscape
22) Foreground: Elements in a composition that are closest to the viewer
23) No Derivatives: Copyright license that allows others to use a creative work but it cannot be changed in any way
24) Share Alike: Copyright license that allows others to reuse, remix, and modify a creative work, but any derivative(changed) works must be distributed under the same terms and conditions as the original work
25) Iterative Design: Involves a continuous cycle of planning, analysis, implementation, and evaluation
26) Rule of Thirds: The technique of using a grid of three rows and columns and placing important elements where the lines meet
27) Gestalt Principle: When things appear to be similar to each other, we group them together
28) Emphasis: The principle of design that highlights the most important elements in a composition to draw the viewers attention
Vocabulary
1) Project Scope: The part of planning a project that involves making a list of specific project goals with tasks, costs, and deadlines
2) Change Orders: Requested changes to a project's scope which can be either approved or denied
3) Feedback Loop: The order in which feedback (comments about how someone is doing a job) is presented on a part of a project
4) Scope Creep: Continuous and unauthorized growth of a projects scope (this means things are taking longer than planned)
5) Target Audience: The specific group of consumers that will most likely want to buy your product or service
6) Demographics: The groupings of in your target audience that can be age, culture, education levels, income levels, and gender
7) Questions to ask a client: What are the goals of the project? Who is the target audience? What are the audience demographics?
8) Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs. print, document. etc.
9) Timeline: The estimated time it will take to complete a project and when it's due
10) Project Phases: The grouping of steps required to finish a project - they are broken down into sections and put on a timeline
11) Planning and Analysis Phase: The first step in a project where the team collaborates on how to solve a problem in the project
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (Do rough sketches), make edits and refine work. This is example of iterative design
17) Non-Destructive Edits: When you make edits that aren't permanent. You can easily change these edits at any time
18) Destructive Edits: When you make edits that are permanent
19) Printing Specs: Files should be set to CMYK. The resolution should be 300
20) Screen Specs: Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster
21) Raster(Bitmap): An image in photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry. All photographic images are raster/bitmap
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality. Examples in Photoshop are the shape tool, text, and pen tool.
23) Dimension: The exact size of your file / artboard. Examples: 8x10 inches or 1980x1020 pixels
24) Proportion / Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers. Examples: 16:9 or 4:3
25) Kerning: The space between 2 characters of text
26) Tracking: The space between a group of text characters
27) Leading: Vertical space between lines of text in a paragraph
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design
29) RGB Color = Additive: In RGB color mode, you can ADD all the colors together to make white. Setting the Red, Green, and Blue to 255 makes white. Setting those to 0 makes black
30) CMYK Color = Subtractive: This works oppositely. In CMYK you SUBTRACT all the colors to get white. Setting the C, M, Y, and K tp 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut
32) Color Depth / Bit Depth: How much color information is available for each pixel in a image. Examples would be 8, 16, or 32 bits/pixel. The larger numbers have much better quality. A standard JPG is 8
2) Change Orders: Requested changes to a project's scope which can be either approved or denied
3) Feedback Loop: The order in which feedback (comments about how someone is doing a job) is presented on a part of a project
4) Scope Creep: Continuous and unauthorized growth of a projects scope (this means things are taking longer than planned)
5) Target Audience: The specific group of consumers that will most likely want to buy your product or service
6) Demographics: The groupings of in your target audience that can be age, culture, education levels, income levels, and gender
7) Questions to ask a client: What are the goals of the project? Who is the target audience? What are the audience demographics?
8) Project Specs: Description of how the project needs to be done (sizes, resolution, color format, web vs. print, document. etc.
9) Timeline: The estimated time it will take to complete a project and when it's due
10) Project Phases: The grouping of steps required to finish a project - they are broken down into sections and put on a timeline
11) Planning and Analysis Phase: The first step in a project where the team collaborates on how to solve a problem in the project
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (Do rough sketches), make edits and refine work. This is example of iterative design
17) Non-Destructive Edits: When you make edits that aren't permanent. You can easily change these edits at any time
18) Destructive Edits: When you make edits that are permanent
19) Printing Specs: Files should be set to CMYK. The resolution should be 300
20) Screen Specs: Files should be set to RGB. The resolution should be 72. That is clear enough for viewing on a screen and will download faster
21) Raster(Bitmap): An image in photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry. All photographic images are raster/bitmap
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality. Examples in Photoshop are the shape tool, text, and pen tool.
23) Dimension: The exact size of your file / artboard. Examples: 8x10 inches or 1980x1020 pixels
24) Proportion / Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers. Examples: 16:9 or 4:3
25) Kerning: The space between 2 characters of text
26) Tracking: The space between a group of text characters
27) Leading: Vertical space between lines of text in a paragraph
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design
29) RGB Color = Additive: In RGB color mode, you can ADD all the colors together to make white. Setting the Red, Green, and Blue to 255 makes white. Setting those to 0 makes black
30) CMYK Color = Subtractive: This works oppositely. In CMYK you SUBTRACT all the colors to get white. Setting the C, M, Y, and K tp 0% will be white. Setting them to 100% will make black.
31) Gamut: The range of color used in a color space. For example fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut
32) Color Depth / Bit Depth: How much color information is available for each pixel in a image. Examples would be 8, 16, or 32 bits/pixel. The larger numbers have much better quality. A standard JPG is 8